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Welcome in you beautiful freaks. BadTasty is an independent game studio focused on the weird, quirky, and beautiful. My core aim is to explore different avenues of horror. This may be narrative-driven nightmares, hack-and-slash blood fests, or colourful weird action-packed madness.

I also freelance and co-develop with other developers and am keen to work on projects that excites me, with teams who inspire. 

Please join the discord to share your love of horror with us, and to get the latest information on what we're up to!

I send out a newsletter with updates at the end of every month, so make sure to sign up. 

Thanks!

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A Briefcase made of flesh. It has eyes in various places. They blink uncomfortably.
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I'm excited to share that BadTastys first game is a 16-bit horror game for the SEGA Megadrive/Genesis + PC and modern consoles called "The BagMan"

Growing up I always wanted more horror games to play on the megadrive. I saw The Clocktower for the SNES and wanted an experience like that on the Megadrive. This is me fulfilling that promise to little me to create a game on the console and genre I love.

  • A new 16-bit horror game for the Sega Megadrive / Genesis, but created in a way to easily port to PC and more modern consoles.

  • It is inspired by 80s slasher horrors, survival horror games and point-and-clicks!

  • An unfolding slasher-packed narrative with point-and-click gameplay infused with more fast-paced stealth, action and gratuitous gore.

  • Events play out whether you are there or not - plenty to see, miss and catch through on subsequent playthroughs.

  • Can you and your friends survive? Issue commands to your friends, and hope they listen and hide. Multiple different endings depending on your choices and who survives.

  • Beautiful 16-bit pixel art.

  • New music inspired by classic horror films.

  • Run, Hide, Solve puzzles, or sacrifice your friends to escape? What would you do to survive...The BagMan.

If you like what you see, and wish to support this game getting made to its fullest potential then please support the project over at Patreon, any money raised goes directly into making this game and means I can do more. Support isn't only financial this takes an awesome community of horror lovers, so please join the discord I look forward to hearing your thoughts! 

It's early days yet, and this page will be updated as I get further along the development process! 

For the latest information as soon as it lands sign up to our newsletter or join the discord.

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I love working with other indie developers via co-developing or as freelance/contractor. I bring my experience with Unreal C++/Blueprints or Unity, C# and networking to help work on great games!

Check out the games I'm currently proud to be working on!

 

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Contractor for Aquatic Moon

Unreal Engine 4 - Systems/Game Play Programming.

Explore the shattered world of Speria as the last remnant of ancient Kung Fu warriors in Twilight Monk! Destroy demons, or enslave them as you hunt down and obliterate the portals from whence they came. In Twilight Monk, you will explore Metroidvania dungeons connected by an open world.

 

Coming to PC and Switch 2025

WISHLIST ON STEAM NOW

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Co-Developing with WindyBeardGames

Unity - Gameplay and all the programming. Design.

Take control of the Star twins and save the Star Gunners from the clutches of an unknown evil. A fast-paced, action packed colourful adventure set across an alien world. Obtain new abilities and powers to help reach new areas and save your team! Explosive action round every corner in this 3D adventure game inspired by classics such as Zelda and Jet Force Gemini! 

COMING TO PC AND CONSOLES 2026

WISHLIST ON STEAM NOW

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  • Are you a Solo developer?
     

    • I handle most aspects of BadTasty myself, but I collaborate with freelancers when needed to advance areas where my skills are limited, or in many cases non-existent! So no, I'm not solo, although I mostly work alone! I do enjoy working with others when I can afford to do so. 
       

  • Who are you?​
     

    • Hi, I'm Nathan! You can follow my personal Twitter/X here @binaryferret
       

    • I've been in the games industry for several years. I've worked in various-sized studios on some big titles, some small titles, and some titles that never saw the light of day. My experience lies mostly in programming but I'm branching out to explore areas that interest me, and finding other indies to work with that inspire me.
       

    • I also co-founded the indie studio Creature Cauldron where I work on awesome titles with other awesome indie devs.

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Feel free to contact us at badtasty <at> badtasty [dot] com.

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